Lauren Moffat
Lauren Moffatt is an Australian artist working with immersive environments and experimental narrative practices. Her works, often presented in hybrid and iterative forms, explore the paradoxical subjectivity of connected bodies and the indistinct boundaries between digital and organic life. She combines conventional, obsolete, and emerging technologies to construct universes that span both physical and virtual space. Lauren studied painting, new media theory and practice, and audiovisual creation at the College of Fine Arts (AU), Université Paris VIII (FR), and Le Fresnoy – Studio national des arts contemporains (FR).
Her work has recently been exhibited at institutions and festivals such as Sónar (ES), Matadero Madrid (ES), Haus am Lützowplatz (DE), La Gaîté Lyrique (FR), SXSW (US), UNSW Galleries (AU), Daegu Art Museum (KOR), Le Grand Palais Éphémère (FR), SAVVY Contemporary (DE), FACT Liverpool (UK), the Sundance Film Festival (US), ZKM (DE), Q21 Freiraum (AT), and Hartware MedienkunstVerein (DE).
Lauren is a 2025 laureate of the S+T+ARTS residency programme and has been awarded or nominated for several prizes, including the DKB VR Art Prize (DE), the Neuflize Innovation Grant (FR), the I Certamen Internacional de Arte Digital (ES), the Revista MAKMA Acquisition Prize (ES), the MUSE Digital Art Prize (IT), and the LOOP Discovery Award (ES). Her works are held in public and private collections, including the photography and audiovisual collections of the Bibliothèque nationale de France. She lives and works between Berlin and Valencia.
Chorcorallium / Córcoral
Chorcorallium / Córcoral is a speculative, game engine–based environment set on the ocean floor — a site of both ruin and regrowth.
Visitors enter a submerged junkyard of human remnants — car wrecks, scaffolds, containers — gradually transformed into a living reef, encrusted with coral and shaped by algorithmic sound. These fictional coral species and their songs are co-created with participants during world-building workshops, forming an evolving digital ecosystem.
The work draws parallels between the ocean’s depths and the hidden processes of AI, reflecting on its ecological risks as well as its imaginative potential. Referencing real-world practices such as repurposing subway cars as artificial reefs, Chorcorallium envisions marine life flourishing around offshore wind farms — where human infrastructure becomes habitat.
Chorcorallium invites reflection on sustainability, deep-sea ecosystems, and the ethics of emerging technologies — offering a space where human and non-human systems might coexist, and where collective creativity imagines new ecological futures
Chorcorallium Team
Buildmaster and VFX: Ellie Fisher-Smith AKA Bunnybreaker
Voice coach and soundmaster: John D’Arcy
Sound design: Constantin Dubois-Choulik AKA draisine
Vocals and Species Design: by members of Hive Choir, Digital Arts Studio Belfast, and other workshop participants from the Golden Thread Gallery community in Belfast: Kathrin, Sarah, Marty, John, Anjieska, Zeynep, Neave, Erin, Grace, Patrick-Séan, Martin, Sarah, Alannah, Gwen, Daniel, Orlagh, Abra, Richard, Aiden, John, Lucy, Noreen, Mohamed, Kier, Eliza, Katie, Ezra, Jack, Cameron
Chorcorallium was commissioned within the framework of the S+T+ARTS 4Water II residency programme by ADAPT Centre at Dublin City University and Beta Festival with the support of Belfast Harbour, Maritime Mile, Belfast City Council, Digital Artists Studio (DAS) Belfast and the S+T+ARTS programme of the European Union.
Pax Kultura
During the Pax Kultura Artist Residency in Malta, Lauren Moffatt will develop Chorcorallium, an evolving immersive artwork built using artificial intelligence and video game technologies. The piece is a singing coral reef that grows on the wreckage of human infrastructure.
Chorcorallium is co-created with local communities, who imagine and voice coral species through workshops involving drawing, AI generation, and sound. In Malta, the project will expand into deep water, connecting the island’s unique maritime heritage with the dramatic geology of the Sicilian Channel. Participants will contribute coral species inspired by the deep-sea ecologies off the Maltese coast. Their voices will be spatialised into the reef’s evolving soundscape and presented in a series of events during Lauren’s residency.
The result will be a collaboratively imagined reef, a poetic infrastructure of deep time and shared authorship.
This workshop is presented through the Artist in Residence Initiative launched by the Culture Directorate, in collaboration with Malta Society of Arts and the Valletta Cultural Agency, through the Valletta Design Cluster, with the support of the Bored Peach Club.
Get Involved:
AI Deep Sea Worldbuilding Workshop.
Maritime MT Birzebbugia, 29 Nov, 1pm
Lauren Moffatt will introduce the incredible world of deep-sea coral reefs off the coast of Malta and the many kinds of sea creatures and marine life that live on and around them. She will also explain how AI, or artificial intelligence, works in video game production.
Lauren Moffatt Artist Talk + Virtual Reality Demo
Valletta Design Cluster, 4 Dec, 6pm.
Lauren Moffatt will give a short presentation to introduce her work that fuses video game technologies, artificial intelligence and collaborative performance, and showing the results of her residency in Malta as part of the Culture Directorate PAX Cultura award.
Contact
info(@)boredpeachclub.com